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How to Get Flying Dutchman in Steal a Brainrot (2026)

October 18, 2026

Gulfam Ahmad
Gulfam Ahmad Writer Writing verified guides at Lootester

You can get Flying Dutchman in Steal a Brainrot in two ways: open a Skull Lucky Block, where it has a reported 0.5% drop chance, or steal it from another player’s base. It’s a Secret brainrot that earns $92.5M/s, and the Skull Lucky Block is the only source listed on the community wiki. There is no fuse recipe and no shop button for it.

The catch is the block itself. It’s a limited Halloween item, and nobody has pinned down a reliable way to buy one. This guide covers where Flying Dutchman comes from, what your real odds look like, and whether chasing it is worth your cash.

Flying Dutchman at a Glance

StatValue
RaritySecret
Base income$92.5M/s
Listed cost$32.5B
Main sourceSkull Lucky Block (0.5% chance)
Other routesStealing from bases, player trades
Added inUpdate 70 (October 10, 2026)

The design is a skeletal ghost pirate with a sword and lantern, standing on a tiny haunted ship. It’s a nod to the Dutch maritime legend of a ghost ship doomed to sail forever, and the wiki notes that the captain’s name in that folklore is Hendrick. That’s trivia, but it explains the skull-and-ship look.

Where Does Flying Dutchman Actually Come From?

Only one drop source is documented: the Skull Lucky Block, the second Halloween-themed Lucky Block after the Spooky Lucky Block. The community lists two ways to end up with a Dutchman. You roll it from the block, or you take it from someone who already has one.

Skull Lucky Block with question-mark eyes and bony wings in Steal a Brainrot

Two things it is not. The wiki doesn’t list it as a Haunted Fuse reward, since that machine belongs to the earlier Update 69 content, and I found no Robux Shop listing for it either. If a site tells you it has a “Flying Dutchman recipe,” treat it with suspicion.

How Do You Get a Skull Lucky Block?

This is the weak link, and the sources don’t fully agree.

  • Price: the block is listed at $500M in game cash.
  • Admin Abuse: one guide says the block spawns through Admin Abuse events, where the dev drops it onto the conveyor, and only a limited number appeared.
  • Stealing: like any brainrot, a Lucky Block can be stolen from another player’s base.
  • Unconfirmed claims: the wiki hints at Red Carpet spawns, and one marketplace blog lists a 699 Robux price. Neither is backed by an official source, so check the price in your live game before spending anything.

In practice, that means your best shot is being online when an Admin Abuse session runs, with at least $500M ready. If you’d rather not gamble on the timing, the more reliable path is stealing a finished Dutchman or buying one through a trade. For how every other block works, our guide to Lucky Blocks covers the rest (it was last updated before the Skull block arrived, so it won’t list this one yet).

What Are Your Real Odds of Pulling It?

Here’s the full Skull Lucky Block pool, with chances reported by the community wiki as of October 10:

BrainrotRarityChanceBase income
Candi CorniBrainrot God32.4%$321K/s
Grim CheeseSecret30%$1.6M/s
Zombie BowlSecret21%$4.5M/s
Bananito SkelitoSecret10%$8.5M/s
Bat-in-the-BoxSecret5%$22.5M/s
Boo Boo RocketSecret1%$37.5M/s
Flying DutchmanSecret0.5%$92.5M/s
Dragon SkeletoniniSecret0.1%$325M/s

A 0.5% chance means roughly 1 in 200 per opening. Every block rolls independently, so there’s no pity system. Here’s what that looks like in practice, with the cash cost at $500M a block:

Blocks openedChance of at least one DutchmanCash spent
25about 12%$12.5B
50about 22%$25B
100about 39%$50B
200about 63%$100B
400about 87%$200B

Notice that even 200 blocks leaves you without a Dutchman more than one time in three. Expect roughly 200 openings on average, which is why one outlet says you’ll “likely” need around that many. The honest read: this isn’t a drop you farm on purpose.

Can You Steal or Trade for Flying Dutchman Instead?

Yes, and for most players this is the more realistic route. As a Secret earning $92.5M/s, a Dutchman is a prime target the moment it lands in anyone’s base.

Stealing: grab it from another base the same way you’d take any brainrot. If you win one yourself, protect it. The Grief Shield is worth checking first, and so are the multipliers from mutations and traits, since they raise both its income and its trade appeal.

Trading: there’s no settled price yet. Brand-new units swing hardest in their first week, and the Update 70 brainrots haven’t built a stable market. Check the values list and use one tracker consistently, noting its date, before you accept any offer.

How Fast Does It Pay for Itself?

The math is friendly once you own one. At $92.5M/s, a Dutchman earns about $5.55B per minute and roughly $333B per hour. Against the wiki’s listed $32.5B cost, that’s a payback of about six minutes of sitting in your base.

Flying Dutchman displaying Secret rarity, $92.5M per second and a $32.5B listed cost

One caveat on that cost: the wiki lists $32.5B, and one tracker says it can be bought from the Red Carpet at that price, but the wiki’s own obtainment list only names the Skull block and stealing. So treat the $32.5B as a value figure, not a guaranteed purchase option.

Is Flying Dutchman Worth Chasing?

It depends on what you’re comparing it to.

  • Against the rest of the block: it’s the second-best prize. Only Dragon Skeletonini earns more, at $325M/s, which is about 3.5 times Dutchman’s income but 5 times harder to pull.
  • Against other event units: Phoenix from the Haunted Fuse earns $425M/s, so a Dutchman is a mid-to-strong Secret, not a top-of-the-board unit. Our Phoenix guide shows how to chase the stronger one.
  • Against the cost of chasing it: expect about $100B in blocks per Dutchman on average. If a seller offers one near the listed $32.5B, that’s the cheaper route on paper.

My take from the numbers: if you already have spare cash and a block lands in front of you, open it. If you’re mid-game and building toward rebirth-level income, don’t burn your savings hunting a 0.5% roll. Check where it sits on our tier list first.

Will Flying Dutchman Leave the Game?

Nothing official says so. The Skull Lucky Block is tied to the Halloween event, and last year’s Witch Fuse ran from October 11 to November 8, 2025. That’s a precedent, not a promise, so don’t plan around it. If you want the unit, treat the event window as your best chance and keep an eye on the official Steal a Brainrot for announcements.

Quick Recap

Flying Dutchman comes from the Skull Lucky Block at about 1 in 200, or from stealing and trading. The block costs $500M, and its source is the shakiest part of the whole chain. Odds are community-reported, so recheck them if a patch lands.

Frequently Asked Questions

Open a Skull Lucky Block, which is the only documented drop source, or steal one from another player’s base. The block arrived with Update 70 on October 10, 2026. There’s no fuse recipe and no Robux Shop listing for it that I could find, so any site promising a shortcut should be treated with caution.

The community wiki lists it at 0.5%, about 1 in 200 per opening, which makes it the second rarest result after Dragon Skeletonini at 0.1%. That figure comes from the wiki, not an official in-game probability screen, so it could change. Each block rolls independently, so there’s no guarantee even after 200 openings.

It’s a Secret brainrot that earns $92.5M per second in its base form, with a listed cost of $32.5B. That works out to roughly $5.55B per minute before any mutation or trait multipliers, so it pays back its listed cost in about six minutes.

It’s listed at $500M in game cash. One guide says it spawns during Admin Abuse events, and you can also steal one from another player. A marketplace blog lists a 699 Robux price, but I couldn’t confirm that officially, so check the price shown in your live game before you spend anything.

It’s a strong mid-game Secret and the second-best prize in the Skull Lucky Block, but it isn’t a top-tier unit. Hunting it with blocks averages around $100B in spending per Dutchman, so it’s best to open one if a block lands in your lap, or to steal or trade for it, rather than saving up to grind for it.

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